Building the Future Connecting People Through Sound.

Ryan is a Sound & Haptics designer, specializing in Virtual Reality, Spatial Audio, and Haptics Implementations.

Sound & Haptics Designer | Spatial Audio Specialist | Los Angeles, CA

Ryan David Kull is a leading Sound & Haptics designer in Los Angeles, specializing in cutting-edge VR-related technology. Skilled with Spatial Audio and Haptics Systems, Ryan’s insights have helped create and improve tools for VR developers worldwide. As a designer, his creative contributions are most recently found in the award-winning Virtual Reality title Batman: Arkham Shadow.

Ryan David Kull’s Expertise

Explore the innovative approaches Ryan employs in crafting immersive VR experiences.

Advanced Sound Design

Ryan’s recent audio design & Implementation work is featured in Batman: Arkham Shadow & Marvel’s Iron Man VR.

Inovations in Spatial Audio

Ryan helped identify research technology and shepherded it into a Room Acoustics toolset for developers, with its first deployment in Arkham Shadow.

Production Experience

Ryan spent 5 years at games publisher THQ working on nearly 30 titles for numerous platforms in production and QA roles. He knows how to get games out the door and keep everyone happy.

Haptics innovations for VR

Ryan has invented novel ways of presenting haptics in VR that improve player experience in Batman: Arkham Shadow.

Engineering-focused Art.

Ryan specializes in collaborating with technical teams to ensure innovative technologies become user-focused creative tools. Beyond finding opportunities to bring these tools to players, Ryan then leverages these tools as a designer to ensure Players have new and engaging experiences.

Meta Connect 2024: Spatial Audio & Haptics in Batman: Arkham Shadow.

Meta Connect 2024: Introduction
This is the introduction to my presentation about Spatial Audio and Haptics at Meta Connect 2024.

This presentation details the two primary technical projects I’ve had since 2022. I am happy to talk in greater detail about the efforts collaborating with the audio and haptics engineers & designers at Meta in the appropriate context.

Meta Connect 2024: Acoustic-ray tracing
In this clip, I discuss Acoustic Ray Tracing, a technology I helped bring from Reality Labs Audio Research into publicly-available tools for creating and managing Virtual Room Acoustics in VR.

I worked with engineers Meta to ensure that common workflows were supported, advanced editing features were implemented, and that sonic quality and performance were tuned.

I will be giving a presentation at GDC 2024 that will go into Acoustic Ray Tracing in great detail.

I worked with engineers Meta to ensure that common workflows were supported, advanced editing features were implemented, and that sonic quality and performance were tuned.

I will be giving a presentation at GDC 2024 that will go into Acoustic Ray Tracing in great detail.

Meta Connect 2024: Haptic innovations
I discuss the haptic innovations in Batman: Arkham Shadow, including Spatial Haptics, Stereo Haptics, and The Haptic Dictionary System.

The Haptic Dictionary system is of particular note, as allows audio middleware to attach haptic playback directly to individual audio files.

Spatial Audio Innovations

Project 1: Sound Design and Implementation.

Acoustic-Ray Tracing Debuts in Batman: Arkham Shadow, ensuring realistic Virtual Room Acoustics for players.

Spatial Audio Innovations

Project 2: Spatial Audio Innovations

Acoustic-Ray Tracing Debuts in Batman: Arkham Shadow, ensuring realistic Virtual Room Acoustics for players.

Haptics Systems Enhancement

Project 3: Haptics Systems Enhancement

Innovative systems were created to provide new, immersive Haptic experiences.

Immersive Technology

Ryan has been involved with VR & Haptics professionally for over 10 years.

Why Games?

Ryan has been playing video games since he was literally two years old.
He is passionate about all kinds of games, and he spends most of his gaming time with his Steam Deck, or in VR.

Spatial Audio Innovations

Project 2: Spatial Audio Innovations

Acoustic-Ray Tracing Debuts in Batman: Arkham Shadow, ensuring realistic Virtual Room Acoustics for players.

Haptics Systems Enhancement

Project 3: Haptics Systems Enhancement

Innovative systems were created to provide new, immersive Haptic experiences.

Ethos.

Impacting people emotionally with electronic sound is my calling.
Since getting my first synthesizer more than 35 years ago, using technology to create sound is something I’ve done (or at least thought about) every day.

Professional Experience and Achievements

Explore a curated collection of John’s remarkable projects and accomplishments, showcasing his expertise in managing IT projects and developing cutting-edge software solutions over his illustrious 20-year career in the tech industry.

John Doe’s E-commerce Expertise

Project 1: E-commerce Website

Data Analytics Platform

Project 3: Data Analytics Platform

Seamless Cloud Migration Solutions

Project 4: Cloud Migration

Mobile App Development

Mobile App Development